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Chapter 46 Six, white dew

Journey of Wisdom 朱邦復 14051Words 2023-02-05
Sensory Cognition and Concept Genes In my senior year of college, I wanted to publish comics and discovered a way to use rough surfaces for effect.Since then, I have paid great attention to the relationship between some images and effects.Due to the constant attention, it forms a part of the subconscious mind, which analyzes the various effects of vision anytime and anywhere without knowing it. As time goes by, some ideas that I never had before often pop up in my mind.For example, I suddenly found that I like circles, and it seems that all kinds of circles can win my favor.why?I analyzed them one by one, and finally came to the conclusion that round objects do not harm people, are symmetrical in shape, and can roll. The combined impression of these characteristics is cute.

This is an inevitable phenomenon. The so-called psychological state is originally the result of stimulating experience.Just knowing the stimuli experienced by each person and the consequences, we can know the mental model of that person.Coupled with personal interest center, background, concept and standpoint, etc., the ideology of the person is clearly revealed. Women's breasts are soft and round, and are the first reality in the world that babies come into contact with.Breasts have symmetrical curves, and the end of the curve is a small cardamom, that is change.The baby's line of sight is based on the contrast of the changes in the protrusions, recognizes the specific guidance, and begins to gradually build the inner kingdom of privacy.

I have seen reports comparing cow-fed babies with mother-fed babies and finding that the latter are more intelligent and emotional.The reason is that the former lacks some factors in the process of cultivating this sensory experience. Children's toys are another proof that round objects do not hurt people. The US law clearly stipulates that babies' toys must not have sharp, rough shapes, and must not be poisonous, so as not to be swallowed by babies.The sharp shape is comparable to poisonous substance!Because the shape of an object is related to its physical properties, experienced people can immediately distinguish safety from the appearance and shape, but infants do not have this ability.

Sharp things are scary because they have a sharp effect, and people will feel a chill when they see them.Straight things can be seen clearly at a glance, while crooked things will inevitably go around in circles.From this point of view, shapes obviously have a necessary relationship with concepts. If so, can we combine concepts with graphics?If it is possible, when we use a computer for visual recognition, wouldn't the computer be able to understand it at a glance?On the other hand, why can't conceptual cognition be used as the coding definition of graphics? If this is achieved, it will be of great significance, and it can be said that the information age has been elevated to the field of wisdom.In the future, the efficiency of information processing can be increased tens of millions of times, making many ideas that are still science fiction become reality.

For example, on a high-speed information network, a video picture may take hundreds of thousands of characters.If there is a graphic code, about hundreds of characters are enough.With the saved time and space, you can enlarge the image of the two-way video phone on the wall, and talk as if the other party is by your side. The more important use of graphic coding is artificial intelligence.Biological senses have the function of automatic recognition, and graphic coding is just a sorted automatic recognition.With the addition of an electric eye, there are automatic monitoring, anti-theft, detection and other high-tech products that are completely artificial intelligence!

Is it Yefeiye?You may wish to figure it out for yourself.The following table lists the relationship between the more important sensations and sensations.The original table is extremely complicated, so I will only list the outline here (the full text is contained in "Nine Essays on Wisdom | Epistemology".) ┌|┬|┬|┬|┬┐ Feeling Essence Interface Concept Feeling ├|┼|┼|┼|┼┤ Relative brightness of light and hardware, light and dark, black and white, light and shadow ├|┼|┼|┼┤ Visual color hardware absolute red, orange, yellow, green, blue, indigo, purple ├|┼|┼|┼┤ Absolute geometry: dots, lines, squares, and circles, irregular natural shapes: solid, liquid, and gas

Soft ├|┼┤ Relatively sharp and blunt, thick and thin, straight and curved, size, length Sensory body ├|┼┤ unit, root, bar, branch, block ├|┼|┼|┼┤ Absolute Vanishing Point, Angle, Distance, Azimuth, North, South, East, West Empty soft ├|┼┤ Relative sense of up and down, left and right, front and back, inside and outside, distance and height Intermediate ├|┼┤ Unit mile, foot, inch, centimeter, point/square inch ├|┼|┼|┼┤ Absolute motion, static, speed Soft when receiving ├|┼┤ Relative speed, length, sooner or later, urgency, past and future, before and after Intermediate ├|┼┤ Unit year, month, day, hour, minute, second

├|┼|┼|┼|┼┤ Absolute numbness, acidity, itching, pain, ice, hot Hard to touch ├|┼┤ Relative size, strength, height, heat and cold, soft and hard Feel temperature body ├|┼┤ Unit degree, pound per square inch ├|┼|┼|┼|┼┤ Absolute Timbre, Volume, Audio Sound soft ├|┼┤ Relative good or bad, high or low, strength, size, length Jueyin body ├|┼┤ Unit decibel, hertz ├|┼|┼|┼|┼┤ Smelling thorns are hard and absolutely fragrant, smelly, fishy, ​​and mutton ├|┼┤ Sensitive bodies are relatively good or bad, strong or weak ├|┼|┼|┼|┼┤ Bitter taste Absolutely sweet, sour, bitter, spicy, salty, astringent

├|┼┤ Sensitive bodies are relatively good or bad, strong or weak └|┴|┴|┴|┴┘ (Table II) The above table introduces the relationship between the five senses and stimuli, as well as the resulting conceptual feelings.If it is simulated by a computer, through the information transmitted from software and hardware, and through the conversion of concepts, the concept of feeling recorded in the last column can be obtained.These feeling concepts are equivalent to our cognition.In other words, it is the factor that leads to cognition from perception. For example, in terms of visual experience, through the hardware receiver, we receive the stimulation of light in nature and get some relative information.From the previous definition, we know that these signals are seen light.The light that people see is nothing more than concepts called brightness, light and shade, or black and white.In addition to light, other kinds of stimuli can use the above-mentioned method to obtain the concept of feeling.

In the next few chapters, we will discuss concepts in detail. Here we only need to know how to convert stimulus signals into concepts, so that we have a preliminary understanding. Concepts are just symbols used to represent known, related cognitions.Brightness is a symbol. People who know this symbol know that it represents a strong stimulus signal of light.For ordinary people, it is enough to have a correct response after receiving a stimulus.But to really understand the concept and apply it flexibly, you need to know a little more.At least one must know the relationship between concepts, and secondly, be able to combine concepts.

All the principles in the world exist in our daily life.It's just that people don't know it, they are so lofty, and they don't want to admit that they don't understand, so they make things extremely complicated.Now, I try to decompose the problem very simply. Readers must not misunderstand that it is not correct to think that it is simple. Before we want to understand something, we must first know how we get the information about it.If we don't know the source of information, the process of information transmission, and the causality of things, then what else do we need to understand? The information of all things comes from the stimuli conveyed by the senses. The senses have the ability to recognize (many people who study artificial intelligence think that the recognition mechanism is the brain, which is a big mistake), and convert the stimuli into information.Without understanding the process of sensory perception, it is impossible to understand the information of stimuli and the nature of things.The information identified by the senses is sent to the brain network and becomes a concept.Because concepts are connected with common sense, people can directly make common sense responses based on common sense. There are two relationships between concepts and common sense, one is the relationship between body and function, and the other is the relationship between cause and effect.Taking bright characters as an example, the description is as follows: (where there is a () symbol in the description, it represents a concept gene, and the gene classification can be used for index association.) (Body): The bright body is the light wave of energy change. (Usage): The use of light is visible and discernible. (Cause): The source of light is a luminous body, such as lamp, fire, sun, moon, etc. (Fruit): Bright result, people can distinguish the (energy) (relationship) of the object surface, and (decision) (behavior). The combination of concepts is determined by their genetic bonds.like: Gene key: Brightness is a (relative) (concept), so it can (describe) the (intensity) of light. Light is a (distinguishable) (idea), representing (positive) (cognition). The concept of light (classification) belongs to subjective|cognition|stimulation|feeling|light perception (see next chapter) Let’s take the sharp characters again as an example, and use the same method as above, and briefly describe it as follows: Conceptual relationship: (Body): The pointed body is (space). (Use): The purpose of the tip is the change of space energy (the change of force per unit area) (condition). (Cause): Hedge Theorem ((common sense)). (Fruit): Can (destroy) (object) (appearance) (disadvantage). Genetic bond: The point is the (acute angle) (shape) of (space). The sharp point is a distinguishable (concept), representing (fast) danger. The tip is a concept (category), which belongs to subjective|cognition|stimulation|feeling|shape. The stimuli recognized by people are the noumenon and utility of the stimuli, and these two can be further explained with clearer concepts.Noumenon can be a material body with mass, shape, and color, or it can be an abstract event with only cognitive properties, which are briefly described as follows: Concrete refers to the image stimulation obtained from the ontology. In our observation, any object can only be perceived by human beings in the form of concrete stimulation.Concrete analysis, figurative refers to those who have (shape), (texture), (color), (original state) and (structure) or one of them. 1. The basic concepts of shape are: (the following are examples) Geometric shapes such as: circle, square, rectangle, edge, point, line, angle, etc. Natural shapes such as: concave, convex, protruding, curved, curved, pointed, etc. These can be directly sent to the recognition program after hardware classification, so as to connect with the characteristics of various concepts and provide qualitative and quantitative information. 2. The basic concepts of texture are: Soft, hard, hard, brittle, soft, loose, tight, rough, smooth, dense, etc. The identification of texture is mainly based on the sense of touch, and vision is the auxiliary information. 3. The basic concepts of color are: The three primary colors of red, yellow, and blue and the three tones of black, white, and gray. Distinguishing colors requires the use of color separation filter equipment. 4. The basic concepts of the original state are: Solid, liquid, gas and tough state of organisms. Its identification method is similar to that of texture, but sometimes it needs to be matched with a knowledge base. Five, the basic concepts of structure are: Substance, object, subject, branch, complex, etc. Abstraction refers to all phenomena that are not concrete. They have no body or form, but they may have images.It includes phenomena, states, relations or concepts that are indispensable for the cognition of objective facts. Abstract has (phenomena), (state), (relationship), (idea) and other properties. 1. The basic concepts of phenomena are: Space, volume, quantity, measure, unit, etc. 2. The basic concepts of state are: Time, movement, sound effect, power, position, change, etc. 3. The basic concepts of relationship are: Scope, interface, sequence, guest-host, cause-and-effect, etc. 4. The basic concepts of concepts are: Consciousness, concept, function, value, meaning, etc. The effectiveness of stimulation can be divided into two types: perception and application, which are the result of people's subjective reactions. Feeling is the subjective result received by the consciousness after the sensory organs transmit the stimulus information to the central nervous system.Such concepts are all produced by the subject's observation and reaction. The basic concepts of subjective feelings are: The feelings caused by the five sensory organs of sight, hearing, smell, taste, and touch, which are transmitted by the sense organs, are primitive sensing functions, which only have different strengths and weaknesses. Emotions produced by subjective consciousness, such as joy, anger, sorrow, and joy.Known as the internal sense function of the consciousness center, it can be programmed to simulate human consciousness. Application refers to human beings as reactions, actions or behaviours. The most direct response and the highest efficiency do not require thinking procedures.All movements, mechanical reflexes of the limbs, and human emotions are mostly reactions. The reaction is equivalent to a mechanical action, and the reflex nerve directly informs the muscle bond, so the efficiency is extremely high.There are two situations for the formation of reactions, one is physiological instinct, such as blinking, coughing, sneezing, yawning and so on.One is formed through repeated learning and exercise, such as walking, running, jumping, throwing, throwing, writing, drawing, speaking, singing, etc. Responses that can be learned through learning are called actions if they are produced under the control of consciousness, otherwise they are just actions. Action can be defined as: a mechanical movement that can act on an object.All functional movements that a person can learn can be regarded as movements.If this action has the condition of consciousness, it will be regarded as an action. Behavior is defined as: a conscious action.Consciousness is the cognition obtained after observing, thinking and judging a certain target with the human nerve center as the judgment center.That is to say, the state in which the body uses the causal intersection area in the network acts, so that the behavior has motivation and purpose in principle. Strictly speaking, speaking, writing, drawing, singing, and other unique human response modes may be nothing more than actions.Only conscious speaking, writing, drawing, and singing are acts of communication or expression. Emotions are an instinctive reaction, so there is no need to learn, and it is not easy to control (emotional control is another university question).Since the reaction is a mechanical action directly stimulated by the stimulus, what kind of mechanical action is the emotion? In the conceptual classification in the next chapter, emotion is a subjective stimulus word, which belongs to the mood category. There are eight types in total. The brief description is as follows: Favors such as: doting, hobbies, dependence, compassion, respect, love, etc. Favorability is a person's direct feeling about a favorable thing, and because of this feeling, a series of behaviors of hoping to get it again or continue to keep it are derived.Objects of affection can be classified, and their behaviors also have certain patterns, which can be subdivided. Anxiety such as: resentment, sadness, sorrow, misery, depression, etc. Anxiety is a direct feeling of a harmful thing, which leads to a series of behaviors to avoid such feelings.The objects of anxiety can be classified, and their behaviors also have certain patterns. Feelings of joy such as: Tian, ​​joy, joy, joy, joy, etc. Joy is a human response to something beneficial, and such a response is beneficial to the human being.People often actively pursue pleasant feelings, and everything related to them is beneficial. Aversions such as: disgust, hatred, envy, resentment, anger, resentment, etc. Aversion is a person's reaction to a harmful thing, because of this reaction, a series of behaviors are expected to avoid or try to remove the cause. Feelings such as: ease, hesitation, melancholy, haste, leisurely, pious, etc. Heart feeling is a person's reaction to a certain thing. This kind of reaction is not easy to observe on the outside, but belongs to the state of the heart.It is beneficial and harmful to others, and will lead to a series of related sexual behaviors. Feelings such as: memory, envy, hope, hope, hope, etc. Appreciation is a psychological process of a person towards a certain thing, and it will also lead to a series of behaviors.Its behavior is characterized by the material of thinking or the object of imitation. Feelings of shame such as: remorse, shame, shame, remorse, embarrassment, embarrassment, etc. Shame is a person's dissatisfied reaction to past behavior, which is not beneficial to oneself in the present, and the consequences of his behavior depend on the situation. Things such as: frugal, generous, stingy, extravagant, greedy, etc. Material sensation is a person's response to matter. This response has an important relationship with value, purpose, and behavior. People's ideology is mostly related to this type of response. From the above classification, we can know that after the senses of the five sense organs are differentiated, various anthropomorphic emotional responses can be obtained.As for the distinction of interests, it involves human nature, environmental background, personal experience, and ideology.Suppose we already have a recognition module for identifying stimuli, a human nature module for distinguishing good and bad, and an action module for automatic control.We can see that the aforementioned identification module is the key to anthropomorphism. Under normal circumstances, when the environment changes, after sensory identification, people will produce behaviors, and the behaviors will affect the environment.We call these processes situations, and several situations constitute an event. When we say that a person (or an anthropomorphic body) is conscious, it means that he must have the following five cognitions: I am, I have, I want, I can, I am, otherwise it is unconscious (or in an unconscious state) . I am: personal information such as name, age, nationality, etc. I have: various things or conditions attached to me, etc. (In the example below, family data.) I want to: Survive, live, or have a specific long-term or short-term goal instinctively. I can: ability to handle and execute affairs, experience, etc. (In the example below, I am timid and physically weak.) I am in: small environment, large environment and other time and space data. Assume again that this person is me, it is midnight, I am sleeping, and I am awakened by the sound: Case 1: Sound: The volume is 5 decibels, high frequency, and the sound length is 0.2 seconds. The sound source comes from the ground outside the door. Recognition: footsteps. Emotion: At this time, I don't know whether it is good or bad, so I have no emotion. Attitude: due to unknown situation, high risk in the middle of the night, concentration and nervousness. Awareness: If it is the sound of footsteps, it is unusual at this time, and you should prevent thieves or outsiders from intruding. If it is a footstep, it will definitely happen repeatedly, so set the target as the expected sound. Assume that such a sound is found continuously, and the sound is determined to be outside the living room.Estimated to be a person weighing about two hundred pounds (from the recognition of the voice), I decided to take action. Case two: Emotions: Same as before. Attitude: Same as before. Consciousness: carefully identify the movement in front of you, call out the indoor environment information, and determine your position. Goal: To get close to people who are walking, I must not make a sound, and use the dark place to move (refer to common sense). Action: Quiet walking mode, plus cover action (responsible for the movement module). Visual recognition: All images are dot matrix, converted into vector data by software and hardware, and stored for future use. Comparing old and new data, and correcting the self-moving part, we can get the dynamics of things. At this time, only pay attention to whether there is any object on the aisle, and the direction is facing the rectangular door. (Assuming there is no obstacle, go out and walk to the living room door.) Case three: Emotions: Same as before. Attitude: Because you have already left the door, the security is reduced, so be careful. Consciousness: I know that the other party is outside the French window, but I don't know who or what. Goal: Identify the movement and stillness of the other party. Action: Find a hidden location and stare at the floor-to-ceiling windows. Identification: The sound of sliding door movement (friction sound, heavy, slow.) Vision: Outside the glass window, there is a six-foot figure holding a sharp and hard object. Situation 4: Emotion: Anxiety arises suddenly, directly connected to anxiety from the concept factor of sharp and hard objects Because there is no external pressure yet, I only record a worry in my mood. (There is pressure for fear). Attitude: Same as before. Consciousness: It is night at this time, there is someone outside the window, the person opens the door privately, intends to enter, and moves slowly. Judgment: Must be a thief or an unfriendly person.Holding sharp objects, such as knives, may hurt people. The opponent is six feet away, and I may not be able to do it. Case five: Consciousness: Faced with a choice. Mobilize the thinking mode. Thinking mode: Interacting with the selected items and the psychological state, the favorable emotions generated are the result of the choice. (Assume that your courage and physical data are lower than normal.) Option 1: Call the police (check the handling methods from the common sense database, and compare them one by one.) Awareness: Analysis of Alarms: Alarms are social behavior words, communication categories, and communication items. According to calculations in the knowledge base, it takes half an hour for the alarm to arrive. It only took three minutes for the opponent to attack, and the disaster had already happened in half an hour. Emotions: increased anxiety. Judgment: Not feasible. Choice 2: Take a weapon and resist (in the common sense base, the resolution mode of conflict of interest.) Consciousness: Weapons and resistance all belong to the category of will, requiring courage and physical strength. I found that my courage and physical strength were insufficient, and I could not meet the requirements. Emotions: increased anxiety. Judgment: Not feasible. Option 3: Wake up everyone in the family, the more people are more courageous (the definition of consciousness, the method of increasing courage.) Consciousness: More people can increase courage, but if the other party has a knife, it may also be harmful to the family. I don't want to see my family suffer. Emotions: increased anxiety. Judgment: Not feasible. Option Four: Turn on the lights. Consciousness: Thieves act at night because they are afraid of being noticed. The lantern will make people show up, not the thief. Turning on the light may make the thief escape, or it may make the thief worse. If the thief escapes, the worry will be relieved. Emotions: I hope the thief escapes, and worry turns into joy. Judgment: The only feasible solution. From the aforementioned situations, it can be seen that it was invaded by thieves overnight.For humans, it is easy to write down this event and divide it into details.All human events can be analyzed into experience.If an event processing mode is designed, it can be used by humans or human-like machines. Therefore, text is a very effective processing tool, but to use text experience, you must first design an interface.Use this interface to convert human sensory stimulation data into human experience information, and at the same time control the action mode. Because there are too many characters, their permutations and combinations are infinite, so it is necessary to use simplicity to control complexity, otherwise any model is impractical and impossible to complete. The above example is a simple module control strategy, which first standardizes the text concept into the form of common sense cognition, and then groups and disassembles it according to the processing flow. This strategy can be divided into four steps: observation, thinking, judgment, and action.When observing, the observed process is analyzed into several situations, and each situation is defined by identification and cognition.As for the content of cognition: emotions, attitudes, consciousness, goals, actions, etc. The classification of content requires efficiency. Based on the basic unit of the computer, I have divided it into 256 types (see the next chapter for details). Each classification is based on common sense cognition (including human nature) . In this way, cognition becomes the program of all processing, starting from the visual recognition of images or other sensory sensations, the stimulus information has been converted into coded conceptual data, and the conceptual data are all connected with common sense cognition.When it comes to conscious thinking, a solution can be proposed based on the conceptual network formed by common sense cognition and conceptual data.The plan affects the mood, and the mood determines the behavior. As for where do you get this kind of conceptual information?This is a new concept, the conversion of stimuli into words, which is generally considered to be the field of natural language. To me, this is called artificial intelligence. In 1981, I applied for a No. 15101 invention patent called a circuit device in Taiwan.That is to simulate the function of the human brain. In a closed space, metal powder wrapped with fusible insulating material is placed, surrounded by needle-shaped electrodes.If a high-voltage current is applied between the electrodes, based on the principle of tip discharge, high heat is generated between the two electrodes due to resistance, and the insulating material is melted, and the metal powder is also fused into a wire, and the electrodes are connected. If the electrodes represent the post stations of each concept, when the concept is generated, the sensing function of each concept itself will flow through each concept station, and a network association similar to that of the human brain when thinking can be obtained.The process of opening up the electrodes is equivalent to human learning behavior.In theory, the ability and capacity of a computer can be extended infinitely by connecting circuit devices. In the absence of circuits, only binary data structures and software programs can be used to simulate the process of processing information in the human brain.When the concept is mature, go back and use the circuit to produce products. In fact, binary data processing is difficult to fully simulate all the functions of the human brain, but based on various factors such as cost and price, it also has its merits.In my personal desktop computer, I use the technique of multi-layer index, and with the data structure of equal length, 32 bits can barely be used.This kind of data that expresses the meaning of a word with 32 bits can be regarded as the computer concept of the word. The structure of these thirty-two bits (four characters): (Bit positions are counted from the most significant bit for the general reader's convenience.) Character 1: the first eight bits are 256 categories Character 2: distinguishing characters Characters three and four: define characters In the eighth chapter, I made a series of analysis on escape characters.Herein, it is used as a definition of the concept, which is explained as follows: Classification characters: bits 1 to 3, a total of eight categories, the escape character is a survival behavior, indicating the related behaviors caused by seeking survival.Bits 4 to 5, a total of four items, the escape character belongs to the category of physical energy, expressed as a body movement.Bits 6 to 8, a total of eight items, the escape character belongs to the type of chasing motion, which means that the action can be active and passive, and the spatial change of the body displacement.Its hexadecimal code is 0CBH (see the concept classification table in Chapter 7). Distinguishing characters: Bits 1 and 2, there are four combinations, indicating the degree of danger, if the escape character is set to 1, the priority is not high, such conditions are judged by the subject itself.Bit 3 indicates the relationship between prefixes, set it to 1, and if it belongs to 1, you need to check the description of prefixes.Bits 4 and 5 are character combinations, see Chapter 8 for descriptions.Bit 6 indicates whether it can be used as a surname, if it is set to 0, it means negative.Bit 7, whether it can be used as a unit, set to 0, means negative.Bit 8, whether there is an extended definition, set to 0, means negation. Definition character: The concept classification value in Chapter 7 is the definition character. The feature of this item is movement, which must be the main body leaving its original position. The specifications that need to be defined are as follows: Bit 1 moves in two directions: fixed/don't care. 2,3 There are four types of speed: urgent/slow/normal/don't care. 4,5 There are four kinds of objects for displacement: close/far away/compared/irrelevant. 6 There are two consecutive actions: continuous/no. 7,8 There are four kinds of energy in action: large/normal/small/irrelevant. 9,10 There are four behavioral attitudes: tense/cautious/calm/indifferent. 11 There are two types of impact of behavior: serious/irrelevant. 12 There are two secrets of behavior: need/don't care. 13 to 16 are yet to be determined. Definition of escape: Direction of movement: Doesn't matter. Speed: Urgent. Displace object: away from. Continuous action: yes. Action Energy: Doesn't matter. Behavioral attitude: tense. Behavioral Effects: Serious. Stealthy Behavior: Required. The cognition of the concept lies in whether the gene of the concept can be correctly connected with the sensory organs. People know the danger. Once they get the concept of danger, adrenaline will be secreted in a large amount immediately, which improves alertness and mobility.As long as the computer has a dangerous factor set in the concept, it will be immediately taken over by the interrupt program with the highest priority.As for how to avoid danger, we have our own knowledge base to provide information, and make the most favorable observation, analysis, judgment and response with reference to the environment, conditions and relevant information at that time.In the same way, we can assign the various conceptual genes obtained from the analysis to interrupt processing conditions with a high priority, or only general normal execution methods. For example: when a concept is transmitted from the language (or text) center, through the connection of its index data, the concept data is sent to the program area first, and the priority processing order is judged by some interrupt processing in this area.For words such as fire, a certain bit indicates extremely dangerous, which means that this bit needs to be arranged in the interrupt handler with the highest priority, and the rest can be deduced by analogy.As soon as the center receives such an interrupt signal, it will be on alert immediately, and according to the cognition of the concept, observe the situation of the fire, and provide reference materials for judgment and processing. Conversely, when taking action after judgment, if it is determined that you need to stay away for safety, you can choose to escape the word according to the aforementioned concept definition.At this time, the amount of energy used, the direction of movement, the speed of speed, etc. will all depend on the information fed back by the receptors. In the same way, when the computer gets the concept of escape, it also gets a similar perception through the same process, which is the basic principle of emotion generation. Conceptual cognition is only preliminary. Due to the multitude of things in the world, subjective cognition is not absolutely consistent with objective reality.In fact, in this dynamic universe, the subjective will always be a tiny fraction of the objective.People communicate, compromise, or struggle with the objective environment throughout their lives. If they want to achieve their goals efficiently, they must apply wisdom.Otherwise, although you have feelings and can use language, you will not be able to solve the problems you face. All the above are the steps of thinking, and the result of thinking is a general concept.When using it, it is to match the relevant reference materials in this concept with the actual situation, or form a concept to communicate with people, or control the organs to take action.For a computer, there are the following five items of reference data for concepts, each of which is stored in a specific memory area. 1. Objects: If the object is a person, you need to have various consciousness materials of the other person, that is, he is, he has, he wants, he can, and he is in five kinds.Each source is necessary to know the other in order to find the intersection of experiences.If you don't know anything about the other party, you must first try to establish relevant information, otherwise there is no way to communicate.This is the same as when we meet strangers. Before the two sides know each other, we can only talk about common feelings, such as weather, scenery and so on.Not only for people, but for things as well.Based on experience, we can establish an object data model and classify it into categories so that computers can follow it. Based on the relationship between oneself and the object, the most important thing is to presuppose one's own position.Because the consciousness is judging, the position is the necessary information to obtain the correct data.At the same time, the position can also generate motivation, which is to understand the purpose of the object. 2. Theme: The theme is the core of the ideas of both parties when people communicate with each other.The most effective way to communicate is to clarify each other's topics in advance, and then stand on a personal standpoint to state reasons and opinions.Unfortunately, many people don't realize the importance of revealing the subject, or even what the subject is.What is more unfortunate is that, for the sake of selfish desire, people willfully cover up their subject with rhetoric in order to achieve their goals.This is precisely the deficiency of language and writing. As a result, unnecessary words are wasted, and even various misunderstandings and conflicts are caused, adding disputes to the world. A wise person is often able to observe the face of others, find out the theme of the other party in the speech of others, and at the same time understand the position and purpose of the other party through various judgment methods. The theme must be based on the needs of human nature, with the focus of the appeal at that time as the main communication object.In the planning of natural language, I designed some parameters for computer analysis topics. One of the necessary conditions for the theme is to meet the needs of human nature. It is impossible for people to care about things that have nothing to do with human nature. Even curiosity has its inevitable motivation. Things that have nothing to do with human nature cannot form motivation. Knowledge of the matter of concern is also a condition of the theme, and this process is dominated by the analysis of concepts and experiences.If such concepts appear frequently, you can know that the theme is seeking knowledge.An easier approach is to check for interrogative words, such as what?Why?where?how?How, etc., they are usually related to the topic currently under discussion. 3. Time and space: Time represents the order in which events occur, and space represents its environmental factors.Therefore, time and space are important reference conditions for us to recognize external things. For example, if someone says: I am leaving, the superficial meaning of this sentence is easy to understand, but in fact it is not that simple.When people are talking, all relevant factors and conditions are immediately processed by the judgment center, but people don't know it.Who the speaker is has an absolute effect on its consequences.The time of saying this has a great relationship with this behavior.How to get there in the middle of the night?When it's time to eat, based on our relationship with each other, should we let him go? Besides space, if it is on a plane, on a ship, where do you go?Since it is said to go, there must be a destination, to another different space, which is also a condition for cognitive understanding.So when a person says: I'm gone, we immediately know where he might be, or shouldn't be. Not only that, but in the processing area of ​​time and space, there should be a complete plan. If the concept is related to time and space, there should be related indexes to form a continuous cognition of four dimensions of space and time, so as to provide correct information for practical application. . Four, cause and effect: Everything has its inevitable cause and effect, which can be explained by physical laws, mathematical formulas, social regulations, and human characteristics.Some of these causes and effects are presupposed, and some are learned from experience, all of which are stored in the knowledge base or experience area.Cause and effect are the antecedents and consequences of an event, or more simply, the event itself. Most people don't know enough about the event and think that the event is just a cross-section of what is happening at the moment.From the standpoint of wisdom, there are no independent events in the world. The higher the wisdom, the deeper and farther one can see. Events are equivalent to a temporary, changing link between cause and effect. Of course, in everyday life, we don't have to (in fact, we don't have the ability) to take into account all the causes and consequences.If we don't want aliens to have higher intelligence than us, then the design of this causal zone can be limited to a certain period of time and space. The cause and effect are stored in the experience area, and what is recorded is exactly the when, where, who, what, and why emphasized in the news.However, it should be noted that this experience area is different from the previous object area, and the reporter should be the participant, or the information, antecedents and consequences of the conversation with the object. 5. Purpose: Purpose is the necessary condition for wisdom, without purpose there is no wisdom.Purpose is the rudder of a ship, the steering wheel of a vehicle, without which one cannot go anywhere.Of course, not going anywhere can also be regarded as the goal.Once you want to get somewhere, you must adjust your direction at any time, towards the goal. Take driving as an example. The eyes and ears need to receive external information at any time. Based on these information, the judgment center notifies the reaction center to control the steering wheel and brakes.On the highway, the route has been artificially set, and there are not many choices. Even if you encounter a crossroad, if it is a familiar path, you don't need to think about it.Occasionally, however, one is going to a new place, or the environment changes, and then the recognition of the destination becomes very apparent. 人生也是一樣,社會有著無數密如蛛網、無形、無質的路線,然而從幼年到成人,不斷的學習、適應,照著別人的路走下去,似乎要選擇的也不多。事實上並不然,除非僅以生存為唯一目的,否則別人的經驗對自己並沒有多少助益。 人的結構即以生存為基本的目的,千萬年的文明發展形成了社會,造妥了按步就班的路線,人似乎可以不需要再有其他的目的。可是人有心,隨時會產生自我的慾望,有了慾望就希望達成,這就有別於生存的目的。 我們不能改變人,但是卻可以設計出具有目的,瞭解目的,永遠朝向目的調整、修正、進行的智慧體。 再談下去,便屬於道德、良知及哲學的範疇了,不妨就此打住。 當概念傳到意識中樞時,一方面由交集處理程式,在一系列連串的概念中,得出共通的因子,與主題、對象、時空等條件對比,求得對該系列概念之認知。同時,中樞需將該一系列之概念,組合為完整之觀念,並暫存在經驗區中。在此過程中,如對該概念得不到構成認知的條件,或者無法組合為觀念,則視為不懂,中樞立即設定旗號,並判斷是否需要馬上提出詢問,或者繼續下去,看是否能夠在後面的訊息中得到解答。 當電腦有不瞭解的事情,意識中樞便設定旗號,如果需要表達意見,則將觀念分解成為概念,再傳至語言輸出中心,轉換為對方所能瞭解之語言(中文或其他語言)。 以上討論的都是概念,相信會有不少朋友認為我是小題大作,概念人人都懂,有什麼好談的?殊不知人人都在應用概念,卻不知概念正是智慧的精華。正如同人生活在宇宙的真理中,然而從古迄今,又有幾個人真正瞭解了真理? 現代人最大的弊病,是只見秋毫之末,而不見輿薪。電腦技術人人都學得會,學得精。可是技術是死的,只有當人們利用技術,將一種有利於人類生存生活的觀念製造成為實用的產品時,那種技術才有價值。
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